That's fine - no web developers have to pay, we're just a special case since we want to encode AAC files in Construct 2. I'm not certain so I've emailed them to check, but it looks like we need to pay a $0.98 royalty per unit sold. For us, we might need to use an encoder to save your sounds in AAC for you. Amazingly, the license fees for AAC are much more relaxed than MP3! You are free to use AAC as much as you like in your games. It's a modernised compressed audio format, which creates smaller files than MP3 which also sound better. (Note: Ogg is the container and Vorbis is the audio codec, but I'll refer to it as Ogg for brevity.) Advanced Audio Coding (AAC)ĪAC, part of MPEG-4, is a successor to MP3 (which was part of MPEG-1 - MP3 derives from "MPEG-1 layer 3"). Great! Unfortunately Internet Explorer and Safari don't support it. Ogg is basically an open-source, patent-free, royalty-free version of MP3. Does that mean 5000 pageviews of a HTML5 game? It's not clear, so MP3 is probably best avoided. More importantly, there's an ambiguous page stating if you distribute 5000 copies of a game using MP3 technology, you're obliged to pay a $2500 license. The license requirements for MP3 state you have to pay 2% of all revenue over $100k if you distribute MP3 files. However, it is stringed up with royalty payments. Nobody does that! So we really need a compressed format. It's like having all the images on your website in BMP format. It would be a shame if nobody played your game because instead of downloading in 10 seconds, it took 2 minutes, of which 1 minute 50 seconds was downloading WAV files. As a result, the files tend to be really big. WAV (in its most common PCM format) is uncompressed audio. Not all browsers support all of them, but we'll come to that. There are basically four options to choose from: WAV, MP3, Ogg and AAC. Let's look at the situation as it is now. I've ended up worrying a lot about audio formats, because there's no one format that all browsers support. I've been thinking about the audio features that we need to add. In your HTML5 games made with Construct 2, I'm sure you want sound effects.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |